![]() ![]() Squeeze the left trigger and if you are near an object, you'll take cover behind it. The cover is not at all like Gears of War, where you're sucked against a wall. Shadows and light are just half the stealth equation. This easy sense of whether you are hidden or exposed enables you to move quickly through the environment and plan your route of attack on the fly. The minute you're in the light, the color comes back. If you're in the shadows and impossible to see, the color bleeds out and things go black and white. Rather than force players to eyeball a variety of meters to determine their level of stealth, Ubisoft made things very obvious. For some reason, this doesn't exist in Conviction. Oh, but don't bother trying to quick save or quick load. It's a much smoother-feeling game with a controller, but if you don't own a game pad, you won't have any trouble with using a keyboard. Though Conviction controls just fine with a keyboard and mouse, the game is clearly designed for a game pad. You feel like the ultimate badass thanks to some generous aiming assists that let you easily put bullets into approaching enemy noggins. There may be a dozen men, fully armed and with extensive combat training closing in, but they're the ones who should be worried. Sam lurks in the shadows, finds his moment to pounce and strikes with deadly efficiency. He isn't avoiding enemies, he's stalking them. In past Splinter Cell games, enemies were meant to be avoided in Conviction, Sam is a hunter. Sam's codename used by Third Echelon is "panther," and that's fitting. He can get in and out of cover quickly, shimmy across ledges faster than the Prince of Persia and beat a hasty retreat if he gets into trouble. These things aid in keeping players immersed in the world, but the real reason things feel so fluid is the change in approach to stealth. Fancy new projection technology integrates text into the scenery to point you towards your goal, and back story is shown with movies playing out on walls as you progress through a level. Levels are loaded while you're watching slickly presented cutscenes. From the moment the game starts, you never sit around waiting for something to happen. ![]() There are no in-game loading screens unless you die. Ubisoft pulled off a few magic tricks to make this happen. You're always being pushed forward, so much so that I played through the entire single-player campaign in one sitting without even realizing I'd been up all night. Conviction sets itself apart from its predecessors with its pacing. This is going to be one long day for Jack Bauer Sam Fisher. Turns out the people responsible for his daughter's fate are planning a major terrorist attack on Washington D.C. ![]() With new evidence leading to his daughter's killer, a tormented and semi-retired Sam Fisher is called back into action. Sam's daughter was killed, he murdered his best friend Lambert, and he split from Third Echelon, the government agency he'd called home for years. Don't worry, if you never finished that game, you'll get caught up quickly as to what's going on. The story takes place a few years after the end of Splinter Cell: Double Agent.
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